More cathartic than "Angry Birds"? Just as addictive? Welcome to "Worms 2: Armageddon" for the iPhone and iPad, a cartoonish game in which you command a team of tiny animated worms to hurl hand grenades, drop dynamite and karate chop their way to victory.
Using the new turn-by-turn play that was released in June, you and a buddy can trade off comic destruction. He hit you with a flying sheep from across the map? Get him back with a "holy hand grenade" that sings "Hallelujah" before sending that little worm to kingdom come.
The game, developed by Britain's Team 17, is a blast, once you master the frustrating controls and goofy game physics.
The game ($4.99) more or less picks up the dynamics from the PC game that was popular about 10 years ago. You and a partner, or the computer, take turns trying to kill each other's team of tiny worms; you can play in real time, trading shots back-and-forth, much like Zynga's Scrabble copycat "Words With Friends."
Each player starts with an arsenal of standard weapons (shotgun, machine gun, bazooka) and can collect higher-damage, more exotic weapons as they play through the single-player campaign and earn credits from the weapon store.
And it is those goofy weapons that make the game. There's something extraordinarily fulfilling about seeing your opponents worms get crushed under a giant stone donkey statute that you dropped out of the sky.
"Next turn, I'm gonna hit him with the 'buffalo of lies!' " (An exploding buffalo that tromps toward an opponent until he falls off the map.)
But the game isn't all goofy giggles of death. Aiming the weapons and maneuvering your worm across the hilly landscape is often an exercise in patience: I've accidentally jumped to my death off the side of the map at least a dozen times, just when I was trying to get my worm to crawl in the opposite direction. I've lost games when I accidentally backflipped into napalm and shot myself with the shotgun.
And 9 times of out of 10, I fly the exploding super sheep into the ground without inflicting even a scratch on my opponent.
Developers with Team 17 say they are working on a version of the game that is specifically designed for iOS devices that should be available later this year.
If that new game can pair the outlandish world of "Worms 2" with more touch-screen friendly controls, the game will be hard to stop playing.
Source: http://feeds.sfgate.com/click.phdo?i=30c89c7a6cc5a7ff6bc94a8aaadd4277
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